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Units of measurement in TechEditor
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Measurement units can be one of the biggest headaches for an engineer. Not all programs used in the technical field support working with measurement units. TechEditor does this natively and in all types of documents, and this is another argument in favor of its use in professional engineering activities.
TechEditor’s mathematical engine works with real and complex numbers, vectors, matrices, and physical quantities. In this video, we’ll show you how to use measurement units while calculating acceleration during uniform linear motion.
First, let’s input the current speed of the object into the document’s mathematical model. We’ll set it at 10 meters per second. In TechEditor, you add measurement units to a numerical value with a space in between.
Next, let’s input the object’s previous speed — 5 meters per second. We’ll also add the time it took for the speed to change — 15 seconds. Now, let’s write the formula to calculate acceleration. Note that the formula doesn’t need any measurement units. With TechEditor, you do all calculations as if you’re working on paper.
Let’s display the calculated acceleration. As you can see, TechEditor automatically adds the correct measurement units to the final result. If you make a mistake with the measurement units, for example, adding kilograms to speed, TechEditor will alert you. The dimensions of all physical quantities must match, and TechEditor checks this automatically.
With TechEditor, you can also display a physical quantity in any other units. Let’s change the object’s speed to 60 kilometers per hour and check the calculation. TechEditor performs all calculations in the international SI system. If you need to display a parameter in other units, you can specify this. You indicate the required measurement units in curly brackets with a multiplication sign.
You can find information about dimensions, physical quantities, and measurement units that TechEditor works with in our Knowledge Base. We hope you find this helpful. Don’t forget to like, share your thoughts in the comments, and good luck!

